Ms. Pac-Man Maze Madness reimagined the classic arcade character in a 3D isometric world – moving from the pure maze-clearing of the original into a more adventure-oriented structure with distinct worlds, themed environments, and level variety across the campaign.
As Producer and Lead Designer, I was responsible for both the production of the title and its level design output. The Halloween world was my direct design contribution – a full themed world built from scratch within the game's design language.