Kill Switch is a third-person tactical shooter released in 2003 by Namco. It introduced a cover-and-blind-fire system – the ability to press against walls and obstacles, shoot from cover without exposing yourself, and move between cover positions under fire – that became a template for the genre.
The mechanics Kill Switch introduced showed up directly in major franchises in the years that followed. The cover system went from a novel feature to an industry standard. As Producer and Lead Designer, I was responsible for both the design of those systems and the production of the title.